I use GTAvaCrypt for shader encryption. This uses 32 bool parameters as key, as you can see in image #1. This 32 bools has to be synced completely, so the other players will see an fully decrypted avatar.
Non beta/ik-beta (1194.9): As you can see on image #2, all looks normal. On left side, it's my view with an encrypted Merino (tall). On the right side, it's a friends view (Mini-Mint). All looks good when Mint looks at Merino. Merino is fully decrypted for both.
Open beta (1197): On the image #3, the result looks good on the left side view for me. But on the right friends side, the mesh on Merino looks broken (decryption partially fails).
In the image #4, custom animations are disabled on the right friends view. This is, how it looks, when nothing will be decrypted (looks like expected).
Conclusion:
I don't know, whats exactly wrong. But it seems, like the most bools will be synced, but not all (because of the difference between image #3 and #4). Maybe there is a bug for bool syncing?
BTW: I use the latest SDK (VRCSDK3-AVATAR-2022.05.12.23.07_Public).

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