[894] Having an Object sync and an Animator on the same game object breaks networking for the owner of that object sync
complete
Superbstingray
Having a VRC_Object sync component on an object with an animator on it in your scene breaks networking for the object sync owner resulting in them being frozen in place on remote clients and causing other sync issues. this is easily reproducible by adding a game object with an Object sync and Animator to your scene.
Log In
Tupper - VRChat Head of Community
complete
Fixed internally. Will be fixed in the next Open Beta we push (currently 894).
Tupper - VRChat Head of Community
in progress
DartKitten
I had several similar issues, might aswell post it
Tupper - VRChat Head of Community
tracked
Tupper - VRChat Head of Community
Do you have an example world where you've reproduced this issue? If so, please post the ID here.
Superbstingray
Tupper - VRChat Head of Community: https://www.vrchat.com/home/world/wrld_06ccf5e0-d123-4e95-8524-596b41305283
Nichevo
Tupper - VRChat Head of Community: I had a similar issue: https://vrchat.com/home/world/wrld_ab8655d9-76c2-4b4c-a8a0-0b7b6e66050c