[893] Post processing v2 built-in shaders forced in 2018.4.* worlds
closed
Dj Lukis․LT
Client-bundled PPv2 shaders are now forced even on worlds uploaded with 2018 unity.
User-modifed shaders used to work fine at least up until udon open alpha - actual regression point unknown.
Tested with
.12 and
.14 unity versions, both older SDK and newest as of writing: VRCSDK2-2019.12.21.16.01Repro world with Uber shader modified to do desaturation - everything should be in grayscale: wrld_83d10c78-8449-4a22-95e0-284daf50adcf
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Tupper - VRChat Head of Community
closed
Old post, issue was fixed a while back.
owlboy
Dj Lukis․LT Was this addressed? I have been curious about looking at these sorts of shaders.
Dj Lukis․LT
owlboy: Yup it was a while back. Canny should have been closed
Tupper - VRChat Head of Community
Hi Dj Lukis․LT, could you get us screenshots of what it is supposed to look like (perhaps in Editor) and then what it looks like instead in VRC?
Dj Lukis․LT
Tupper - VRChat Head of Community: Alright, even loaded the repro world assetbundle right in editor: skybox and game menu should be monochrome - without color.
Tupper - VRChat Head of Community
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