Owner of ObjectSync-ed animator with lots of child objects becomes stuck(avatar stops updating) for others and following exception keeps being thrown:

Exception - Sync'd object [*objectname*]'s encoded size is very large: 560, with types: [SyncAnim]

at VRC.Networking.FlatBufferNetworkSerializer...........

Encoded size depends on child object amount, reducing animator layer and parameter amount did not change it (originally was 1kb before reducing, did not test what is the threshold)

Can be reproduced in wrld_ff4f81b4-7105-45ae-9fa2-94e73ef3305f

interacting with control panel calls RPC_TakeOwnership making that player become stuck