[3.8.1-beta.4] Shading differs depending on whether shader is switched to ToonStandard or ToonStandardOutline
available in future release
Sayamame
Behavior
- When a material using any shader without Ramp, switching to Toon Standard makes Shading "Realistic".
- When a material using any shader without Ramp, switching to Toon Standard (Outline) makes Shading "Custom".
- When a material using Toon Standard (Outline) has "Custom" Shading and no Ramp Texture is set, switching to Toon Standard makes Shading "Realistic".
Cause
- When switching shaders used in the material, if some of the material properties are the same as the pre-switch shader defaults and post-switch shader also has default properties for them, Unity uses post-switch shader defaults for them (per properties).
- ToonStandard's default has a Ramp Texture, but ToonStandardOutline or any other shader does not.
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available in future release
StormRel
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