[1934] [SDK 3.10.6-beta.2] Avatars using new FT are sunk in the floor when viewed on beta
available in future release
lackofbindings
When wearing an avatar that uses the new FT system, other players that are on the beta will see you sunk partially in the floor. The eyeline does not line up between wearer and observer. Players on live do not see the avatar sunk down. The local wearer does not see the avatar sunk down. How far the avatar is sunk down seems to depend on the avatar's height, some are only a very subtle amount.
- Get an avatar that works works fine on live and beta
- Go to the avatar descriptor and press the Enable button in the Face Tracking section.
- Upload and wear the avatar, have someone on beta 1934 view you.
- They will see you sunk in the ground
Same avatar with FT button enabled/disabled, respectively:
- Repro: avtr_a03379b5-9c41-4c1f-a785-b352a79d5733
- Non-Repro: avtr_bfa6d206-620d-4650-a885-a851364ca8c7
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StormRel
Merged in a post:
[SDK 3.10.6-beta.4] Remote avatar sinks into ground when native face tracking is set up
cubee_cb
Unsure why exactly this happens. Test avatar is Ukon Second Type: both avatars are identical in Unity, save for the one avatar descriptor additionally being set up for facetracking.
The one with facetracking sinks into the ground about hip-height, similar to bicycle pose, but still animated/tracked correctly. Using an emote/Action Layer snaps to the expected position for its duration. When Selfie Expression is not tracking, the avatar goes cross-eyed (unsure if related).
Tested in both Desktop and VR with others saying I am in the ground each time.
Non-FT visemes + eyelook: avtr_9c769218-351c-434a-88f5-1025e1e8a028
Native Face Tracking: avtr_df9728b8-31c1-43c3-9613-9e5d9baf484c
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cubee_cb
experiencing this now on Live+Beta build 1937 and SDK 3.10.6-beta.4
wrote a whole duplicate post before i managed to find this one, lol: https://feedback.vrchat.com/sdk-bug-reports/p/sdk-3106-beta4-remote-avatar-sinks-into-ground-when-native-face-tracking-is-set
staff team feel free to close it
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available in future release

StormRel
updated the status to
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