When selecting items quickly in the action menu on either VR or Desktop, sometimes the input gets ignored. This is caused by new hold-to-activate actions that will take priority over a short click. A click that is held slightly too long is interpreted as a hold, which is then cancelled because it's released before the full hold time. The duration the Action Menu waits before it counts the input as a hold and not a click is far too short to be useful. By convention this is usually a few hundred milliseconds.