[1864-u6] Face Tracking Eye Look no longer working
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LupisYoung
After updating to the Unity 6 build, the native Visemes for Eye Tracking no longer work. Dedicated blendshapes for VRCFT like mouth expressions and brow movement still function, but the handoff from Eye Look to Animation no longer functions properly.
NOTE: Tested avatars use Bone Rotation for the eyes
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needs more information
Please make sure to also test this on live, to really make sure this is a Unity 6 bug. It doesn't seem super related.
If it only happens on the unity-6 branch, please attach a video and avatar IDs (private avatars are fine) so we know how to reproduce the issue.
WubTheCaptain
I'm not sure if I understood how to replicate this properly, but blendshape based eyelook seemed to work fine with VRCFT (UEv2)?
When testing with a private avatar Comfy Moe Hush_Rush (lilToon) (
avtr_2ffc5f5b-d4c0-4d8a-bd6d-865d6722fa51
) by WubTheCaptain (only Eye Look state "Tracking" is available):- Unity 2022.3.22f1 Build 1864(live): Eyelook / blink works as intended. (Moe 2022.3.22f1.mp4)
- Unity 6000.0.60f1 Build 1864(unity-6): Eyelook / blink works as intended. (Moe 6000.0.60f1.mp4)
When testing with a private avatar Comfy MoeFT Hush_Rush (lilToon) (
avtr_5d925964-e921-4b24-81a9-f19eef7d3eb1
) by WubTheCaptain:- Unity 6000.0.60f1 Build 1864(unity-6): Eyelook / blink works as intended in both "Tracking" and "Animation" states (this avatar is meant to disable/freeze eyelook entirely when eyetracking is disabled and state "Tracking"). (Moe EchoFT 6000.0.60f1.mp4)
When testing with Runa Hash Face Tracking Sample (
avtr_ed0bef22-00e1-488c-9f4b-61f1473ec2c8
) by HΛSH, I only have eyetracking when eyetracking FX layers is enabled in expressions:- Unity 2022.3.22f1 Build 1864(live): Eyelook resets immediately when FT is toggled off? Eyelid and mouth blendshapes freeze. (Runa HashFT 2022.3.22f1.mp4)
- Unity 6000.0.60f1 Build 1864(unity-6): Eyelook resets to 0 after a few seconds of timeout (not 10s) when FT is toggled off and the blendshape appears to freeze in place? Eyelid and mouth blendshapes freeze. (Runa HashFT 6000.0.60f1.mp4)
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LupisYoung
WubTheCaptain my private avatars that use bone rotation don’t seem to work, tho I’ve found some public avatars without VRCFT where the native eyelook and blink does seem to work fine, no idea what’s causing it.
WubTheCaptain
Can you provide an affected avatar ID?