[1860] The “Teleport To” feature in Udon Graph is not working properly
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Bedrock3264
The “Teleport To” feature in Udon Graph is not working properly.
The same program worked fine when I wrote it in Udon Sharp.
I verified this in the world I created for this test.
Both the Udon Sharp version and the Udon Graph version are set up in the world, and each cube is programmed so that interacting with it triggers a sound effect and teleports the player.
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StormRel
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Shadryn
plz fix this yo
RestrainJester
Plz fix, it also affecting what I’m working on too
こたろ-Kotaro
needs urgent fix
Have
I should add that issue is still present in Build 1861
beefgoomies
pls fix
Have
I must mention the problem goes deeper than just Udon Graph functionality, we’ve been encountering problems with its UdonSharp use as well. It’s very inconsistent and we haven’t been able to faithfully replicate the problem but the issues are persistent with TeleportTo sometimes just failing to work at all. This is noticeable with consequences in game worlds such as Terrors of Nowhere.
Bedrock3264
Have
Really?
In the environment I tested, Udon Sharp worked fine, but if that's the case, there might be other factors at play.
Have
Bedrock3264
Yeah, In empty test worlds, it seems to function as intended with no consequences, it’s only when it’s a little more nuanced in use that we’ve noticed this problem. In Terrors of Nowhere’s case, when being defeated by a Terror it will inconsistently teleport you back to lobby, when it fails the games failsafe kicks in and forces you back to lobby and treats it like you’ve respawned.
--_Hollow_--
Please fix it vrchat, my life depends on it 😰