[1830] Fine controls for Avatar Performance Gating in Group Instances
SilvyPaws
The Avatar Performance Gating is fantastic, but I think it could be made better by allowing groups better controls for what they want to allow in their instances. Like if they're not bothered by polygons but more care about skinned meshes and Texture Memory, they should be able to specifically select those to gate.
I created quick mockups for UI ideas. Alternatively, instead of a big advanced option, it could be better, under the Good button that already exists, make a custom button that when clicked, opens up another UI or puts options beside it for every performance ranking with easy to understand drop downs for each one.
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narazaka
This would also be effective for applying more relaxed constraints in everyday 20- or 10-player instances. I would really like to see this implemented.
narazaka
If introducing new constraints is difficult, I think it would be fine to start with existing per-avatar metrics such as VRAM, download size, and uncompressed size.
Zerithax
Most events I’ve been to that suggest or request “poor or better” still don’t end up contacting or removing people for being very poor because they’re not actually over whatever specific internal limits the group is actually monitoring for.
It would be much more robust if a group could specify what kinds of avatar limits they don’t want to allow. As-is, I can see many group hosts ignoring this feature addition because it blocks more people than they would want to.