1. Using the new raycast component, set the Collision Mode to anything involving players. (Modes tested: 'Hit Players', 'Hit Worlds and Players', 'Hit Custom Layers - Everything', 'Hit Custom Layers - Player, LocalPlayer')
  2. Attempt to view the collision in-game.
When attempting to collide with another player, the collision is only visible to the player the raycast is colliding with; no one else.
All test were on Build 1818 on PC.
In the video, the Collision Mode was set to 'Hit Custom Layers - Everything'