[1814]Issues with Shader Global Variables for Mirrors and Cameras
available in future release
Guff-ppp
With this beta update, the mirror rendering timing has changed. As a result, shaders can no longer detect situations where the view is both in a mirror and from a camera using global shader variables.
This sentence was translated from Japanese into English
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StormRel
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Can you provide an example of something broken? World/Avatars?
We need more information on how to reproduce this problem.
Guff-ppp
StormRel
Behavior in the current default version build
The text is being viewed on desktop, in a mirror, and through a camera.
Guff-ppp
Behavior in the beta build
The text is being viewed on desktop and in a mirror.
Guff-ppp
This describes the behavior when the code in these two images evaluates to true.
[p.s.]
The example I showed was from an avatar, but since this is related to shaders, it will likely affect worlds as well.