[1749] Parent Constraints Desync Physbones Colliders
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Wunder Wulfe
Currently, PhysBones and VRC Parent Constraints work as expected for the most part: when the parented object moves, the child object moves. I use this for component optimization, by combining effects such as body physics into a single component. This seems to work correctly in the editor / SDK, but not in the client.
On the client, the PhysBone does appear to move, as when I stomp my leg, the PhysBones attached to the avatar's thighs do react, with the others not moving along with it. However, when I attempt to interact with the colliders, they are nowhere to be found. Checking the Debug view, the colliders seem to completely ignore the constraints and will not update themselves to the appropriate locations. The bizarre issue is that the rotation of the colliders seems accurate, as well as the position of the bones. It is only the colliders
positions
that are desynchronized. This occurs regardless of whether or not `
Is Animated
` is checked, and I don't believe it would have any effect regardless, given none of the chains are being 'animated,' only their 'roots' or 'parents.'Pictured in the attachments is an example, with PhysBones attached to the upper arm of the avatar.
*This issue may be related to Physbone colliders on animated Physbone chains doesn't move with physbones.*
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Dexvoid
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needs more information
Thanks for your report. Please can you provide the ID of the avatar in your screenshots for verification? There's no need to make it public if it's currently private.
StormRel
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