1663 - Timeline animator U# breaks and is unable to be triggered
complete
Lhun
I have a legacy MusicVket world that uses a unique synced timeline animator system
That system is shared in one other place with PK's for "The Core", in particular the LLLL world that was submitted to Venice Immersive.
In the most recent build I found I was unable to trigger the start, but users on live could.
It's a simple Interact() that triggers timeline.Play(); with other magic behind it.
The udon crashes and the trigger volume disappears.
This has worked since early 2021 without major issues, and I test it frequently to show newcomers.
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euan
complete
The issue appeared to be with the server side processing not handling the timeline components present well. Although they were whitelisted the format used in this world was slightly different.
I suspect this issue may affect other worlds uploaded on unity 2019 using timeline components.
I've reprocessed the world mentioned which looks to be fine now (though it would be good for you to confirm), any other world should be reprocessed in the next few weeks automatically but feel free to post any other worlds you notice broken here and I'll manually reprocess them.
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Lhun
Omg, thank you for fixing this so fast <3 <3 <3
StormRel
tracked