Please provide a culling mask property such as VRCCameraSettings.CullingMask so we can set the culling mask of the screen camera & photo camera.
The LayerCullDistances property is not quite sufficient for this due to the relatively large clamped value of the far plane.
It would be useful for game worlds and other world gimmicks, such as hiding players without the use of a station, or in conjunction with it. I'm sure there are some performance benefits as well, depending on the world gimmick.