1604 Post Processing effects green screen value.
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Changa_Husky
Use the green screen in any world with post processing.
(Hey, would it be possible to have a button to disable all post processing when using the camera? It would make video production easier and most of that is better handled in post for many situations. At least as an option it would be very useful)
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fluffy ΘωΘ
Annoyingly enough this also applies to bloom, so any green screen footage will end up being washed out with synthetic spill.
Relatedly it would be nice if there were somehow some way for grab passes to still get the background from the world itself, so that glass-like materials work reasonably well, but that would probably be super difficult with the way that Unity shader passes work. Maybe render the world to one buffer and the avatars to another, and have the avatar buffer be cleared with transparent alpha first?
StormRel
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