[1602] Spherical finger colliders no longer work at all
available in future release
SenkyDragon
If a finger collider is placed on a bone with a 0 0 0 local position (meaning its world position matches that of the parent), it no longer works in game at all.
This is a regression compared to live, where the finger contact is generated as a sphere at the given location. Moving the child transform even the slightest amount (0.001) resolves the issue.
This is a large breakage, as VRCF global colliders default to 0 height (sphere) by default, and this issue breaks all existing uploaded avatars using that feature.
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available in future release
StormRel
Merged in a post:
[1602] Moved finger colliders in SDK no longer work
Kazy
Mainly using VRCFury's World Collider prefab, but my avatars that did it manually also don't work (update: another friend who does it manually still has it working, not sure why)
I have one moved to my muzzle and it no longer works in the open beta. My 'sacrificed' fingers are still gone, but they aren't moved anywhere.
I know this was never officially supported, but I know a good 30% of VRC staff are furries who will understand my plight.
My avatar that has them working in live but not beta: avtr_576235d9-656a-41fa-a0f1-046bfe0f9b1e
StormRel
tracked
SenkyDragon
You can temporarily work around this issue by ensuring that the "height" setting on your VRCF global colliders is a tiny bit greater than two times what you set the radius to.