Issue:
When a dolly / camera path ends and looping is disabled the camera will return to where it was before the the animation started. This can be quite annoying, as when you want to animate the path to something and just stay there you would have to either:
  • manually position the camera at the end (especially difficult with the fitted Path Type)
  • spam the end with nodes that have a high time value
This causes shots to have abrupt cuts / ends (like the one linked below)
Expected Behaviour:
When the path animation ends the camera should stay exactly where it was when it ended and not jump to the last point.
Attachments:
In the following video you can see the jump at around 27 seconds:
Here is the used path from the video: