[1564] Players desync on join, and cannot be re-synced
°sky
Upon joining an instance, it is possible for players to de-sync and not be able to re-sync until one user rejoins the instance.
Upon de-sync, it appears one player just does not get networked at all, and their nameplate does not show however their selection tictac does.
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Hackebein
Did you by any chance leave a station with the invisible one before? Or does the world something with stations?
I have seen this exat bug multiple times. where multiple people couldn't see me after leaving a station. It happens to me with avatar and world stations. Workaround is to hide and show the user. This is an old bug i reported a long time ago.
BobyStar
This is related but may not be the same issue as the "gaslighting" bug. Joining an instance and seeing one or some players stop existing. Rejoin or block/unblocking effected players usually fixes it.
Something odd that also fixes it is if Udon sets that particular's voice settings to some value which seems to force that remote player to refresh and fix themselves.
I discovered this on accident when I got the bug with a set of Build & Test clients. No networked values from that player are received but changing the local preceived voice gain to 0 and back up fixed that bugged remote player.
°sky