[15143953] Input 2.0 Breaks HP Motion Controllers..
complete
『Schwi』
Received the new Input 2.0 beta update two days ago. Launched into VRChat with my HP Reverb G2 V2 to find that my HP Motion Controllers were completely unusable.
Some buttons acted like they were pressing 2 or 3 buttons at the same time.
Most alarming thing was that pressing no buttons on the controllers would default my hands to an open position, which essentially made me feel like VRC thought I was constantly holding down a button when I wasn't.
Received some tips from the official VRC discord beta channel.
I had custom controller bindings set (basically just the official default bindings + an extra 2 buttons bound for playspace mover). Opening up the Steam VR controller bindings showed that these were still 'legacy bindings'.
Okay, no problem, swapped over to the VRChat Default Bindings for HP Motion Controllers. Cool, it shows these are the new Input 2.0 bindings. Wait. There are no keys bound, the bindings are completely empty..
Alright, I can just take 10-15 minutes and make my own bindings using this as a template.
Oh, wait, no matter what action I bind to any button, none of my controls work. Neither do my joysticks so I can't move or look around.
Great, back to release.
I seriously hope this gets addressed before the current beta moves into release, if it doesn't then my headset is useless. Any other HP Reverb users out there need to speak up before beta moves into release.
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StormRel
updated the status to
complete
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_tau_
updated the status to
available in future release
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_tau_
updated the status to
tracked
『Schwi』
Yep, so the update was pushed to release, what two days ago? controllers are still borked. I had an official vrchat member assist me through screen sharing to try and fix my bindings. we got it so that the game is playable, albeit highly restrictive.
It boils down to this, my gestures are completely broken.
I can either have the emulated D pad north south east west and center positions control some gestures (which makes my gestures play like crazy every time i move or rotate). Having it set up like this also means my palm trigger and index finger trigger are unusable.
Or I can have my palm trigger and index finger trigger usable again but the emulated D pad gestures don't work.
I am almost 100 percent positive I could create proper bindings now that I've had hours of time learning how to use the new bindings system HOWEVER THERE IS ONE SMALL ISSUE there is ABSOLUTLY NO COMBINATION OF BINDINGS THAT CAN BE CREATED BECAUSE OF THE DEFAULT IDLE HAND POSITION
When no buttons are pressed, no gestures are active, whatever internally the game recognizes as the idle gesture or idle pose or whatever IS FREAKING BACKWARDS. open palm gesture SHOULD NOT FREAKING BE THE DEFAULT IDLE GESTURE!!! WTF?!?
Y'all got a true where it needs to be a false in your games logic somewhere.