[1514] Udon Canvas with 'Is Trigger' set to true on collision no longer allow you to pass through them.
available in future release
Beyond
Never done this before so bear with me.
- Create a Canvas, set it to world space.
- Add VRC UI Shape, and a box collider with 'Is Trigger' set to true.
- Change the layer to something players can collide with.
- In game, walk on it as if it were a platform.
Example world here:
You can walk on the eyes and collide with them on open beta, but not on live.
This also happens in my world Terrors of Nowhere where you collide with the game's UI.
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Merged in a post:
[1514] There is a big invisible collider in the middle of the new Spookality home world
Fuuujin
Here is a video:
syncpulse
Can repro in YTS and Popcorn Palace. In Popcorn it's pretty bad since some pathways are blocked
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available in future release
MyroP
I noticed that also in my worlds.
BobyStar
Intriguingly this forces the current box collider as a non-trigger for every time the RectTransform the VRC UI Shape is attached to changes.
G
G8S
tracked
I will have a fix for this in the next patch, thank you for reporting it.