[1514] Stickers have too high of a render queue and render over transparency
available in future release
bd_
Stickers appear to render at a render queue higher than avatars can render at, which means that they'll render over any (ZWrite off) transparency, and/or overlay HUDs. This screenshot shows an example of a sticker (showing a unity inspector) rendering over my avatar's face camera, which renders with ZWrite off at render queue 5000 (Overlay+1000).
Please move these to a more reasonable render queue such as AlphaTest (2450) or Transparent (3000).
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available in future release
A
Merged in a post:
Stickers render on top of emojis and other things
Salbug
I noticed that stickers seem to have a high render priority and render on top of various things like stickers for example.
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tracked
FairlySadPanda
Was going to write a specific ticket but this will do: these also render over emoji, which really messes with music events where throwing out snowflakes etc is common.
TummyTime
UI and portal examples as well.
bd_
Forgot to attach the screenshot, here it is.