[1512]Teleportation Issues
available in future release
ふれんずtちくわ信者
When teleporting users in the world gimmick, the behavior is strange, and they frequently do not teleport or are sent to other coordinates.
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available in future release
Kaycie Shchi
Adding to this, some wold teleport either do not work, or will even send you FAR beyond the world origin, causing major performance and graphical floating point issues.
A fix for this should be implemented in the next open beta release I hope because it makes certain worlds simply unusable.
Deltarune HD also suffers from this issue in the open beta.
Mr․NoBοdy
agree, we need a fix
Salbug
Happens in this world as well when getting teleported back to the main platform. Most noticeable after surviving.
StormRel
tracked
Salbug
StormRel Here are some clips showcasing the issue.
Noxshai
To add extra information, it seems that teleportation is being tied to framerate.
To reproduce this bug
- Go to the World "Terrors of Nowhere"
- For a control run, make sure your framerate is above 60 fps (the bug will not occur)
- Limit your framerate to Under 50 fps (30 is a good number)
- Start a round
- The bug will occur after being killed by the terror. In this case you will not teleport out of the map correctly
To be further clear, this bug only happens on the Open Beta version of VRChat