[1502] Shaders which use CameraDepthTexture in VR are broken in beta
closed
SophieBlue
I have a prop which uses a few shaders from this pack, especially the wireframe one: https://github.com/netri/Neitri-Unity-Shaders
Currently these are broken on the beta - same avatar works fine on the live version. It's really hard to describe the effect, you'd probably have to go see it - the debug robot available in the Avatar Testing Chamber has a feature which uses this shader.
Seems to be only in VR though - it works in desktop.
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StormRel
closed
StormRel
needs more information
Can you provide a screenshot of the problem? Comparison with Live would be extra helpful.
SophieBlue
StormRel Sure, I can try to get that tonight. It's going to look pretty weird though...
SophieBlue
StormRel So........ maybe this was just a weird quirk - I can't actually reproduce it anymore!
StormRel
SophieBlue: Well I'm glad your prop works fine now! I'm going to close this out, but if it happens again feel free to make a new post with any updated info.