[1492] Accidentally jump when turn
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Shiro K
Before Input 2.0, jump and turn was a clearly separated action on the Vive wands. When I turn now (specially to left), I accidentally jump in many cases. I tried to change the dead zone and zone mix settings in the Steam bindings. It helped a little, but it's not possible to re-create the old "rock solid" behaviour.
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Shiro K
After some helpful hints from ZenithVal, I intensively tested with different settings today. With this settings, jump and turn feels mostly the same like prior input 2.0. But difficult to say, if every controller reacts exactly the same.
Rotate: Deadzone 25%, Overlap 5%
Jump: Deadzone 50%, Overlap 5%
StormRel
tracked
ZenithVal
I can attest to accidentally jumping while turning too, the default bindings need some tweaking to match previous behavior. I wonder if there was a different system in place previously that made it harder to accidentally jump?