These issues are being caused by convertion of the Unity Constrains to VRC Constrains
The tests were done within a World constraint ( Parent constraint with the object at the origin of the world )
My Object is a GameObject with Rotation and Position Constraint:
When the rotation constraint has more than one source and you interpolate between them, sometimes it is calculated incorrectly
In the Parent Constrain, when the "Is Active" box is deactivated, the rotation is sometimes set to random
This video shows the bugs
If you dev want a copy of the asset (Camera Path) to test, contact me on Twitter (@DX_Nacca) and I'll give you a key