[1471] VRC constraints individual axis weight control
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Ahzealion
Add the ability to individually control the weight of each axis (in free edit mode aswell).
This would allow you to do things like invert one axis while keeping the other two axis following normally.
EDIT: I previously said it was possible to do with two constraints. However, this isn't true. Inverting one axis specifically using two rotation constraints (one locks x, y, and the inverted constraint one locks z) followed by checking "solve in local space" leads to unexpected behavior.
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Dexvoid
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Dexvoid
needs more information
We would prefer to avoid adding separate weights for every axis, since this would increase the complexity of the system quite a lot and doesn't match the interface already provided by Unity constraints.
I'd be interested in learning more about your game object setup and the unexpected behaivor you were seeing when using two separate constraints each controlling a different set of axes.