[1471] VRC Constraints Cannot use the "activate" button on multiple constraints in editor
available in future release
Ahzealion
You cannot multi select constraints and use the "activate" button to do so to every object. You can check mark the "is active" on multiple. However, doing that does not reset the offsets like the activate button does.
Edit: Multi select editing in general is pretty laggy as well. (try adding a source to multiple constraints at once and unity will hang for a decent chunk of time)
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Dexvoid
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"Multi select editing in general is pretty laggy as well. (try adding a source to multiple constraints at once and unity will hang for a decent chunk of time)"
This may be another case of this existing known issue: https://feedback.vrchat.com/open-beta/p/1471-vrchat-freeze-on-loading-complex-constraint-pattern
If possible, please check if Unity hangs specifically when you create a circular dependency between three or more constraints, i.e. A -> B -> C -> A. If this is not the cause, please consider opening a separate Canny issue so the problem can be tracked separately from this one. Thanks!
Ahzealion
Dexvoid Hello! the constraint setup that I discovered this issue with was a constraint chain targeting an identical armature that had no constraints. (I was rotation constraining a second, new, set of arms to the original ones on a four armed character) I'm not sure if constraint depth plays a role here, since I didn't attempt to flatten the hierarchy and test again.
Though the main request with this post is just being able to use the "activate" button on multiple constraints at the same time. It was a pain to manually go to each constraint and click activate. Thanks!