[1442] Ambient occlusion issues on the beta (?)
complete
MyroP
- join this world https://vrchat.com/home/world/wrld_f3fecd46-5697-4e68-8b6f-e938fd8f95ca
- Notice that the ambient occlusion is visible through walls (see screenshot)
- Switch back to the live version
- Issue disappears
I contacted the creator of that world, it seems like the creator used the Mochie Standard shader.
Log In
StormRel
complete
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_tau_
We've identified this as a regression during the Unity upgrade to .22f1 specifically with shaders using a GrabPass as the first pass. This causes the SSAO render to fail. As a workaround for now, you can use a different shader or utilize MSVO. We will attempt to fix this in an upcoming build too however.
~Pausbe
Don't know if it's related but lighting also broke in this world compared to live: wrld_56d196dd-bdb2-48bc-b407-02fb165bd056
StormRel
tracked
Mochie
Would just like to point out that it's extremely unlikely this has anything to do with my shaders. I wonder if something is disabling shadowcasting in the quality settings maybe?
Bloomin'
Mochie Hello, the lighting of the world is fully baked with Bakery Mono SH maps, this issue is only present in Unity 2022.3.22f1 introduced by the latest Open Beta, no issue in live aka Unity 2022.3.6f1 so it may just be a bug with that new version of Unity and not the shaders, after testing other worlds the same issue could not be found, so I'll try to find another world with the issue and see what it could be if not the shader