[1431] Head-chop component causes head to disappear in mirrors/cameras
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Raujinn
If the head-chop component is set up to hide the head, when you get your avatar 'stuck' in a collider (that thing in VR where your avatar freezes in place when you for example stick your head through a wall or get too close to a table etc) your head and all its children become hidden in cameras, mirrors and shadows in-world.
Reset avatar or reloading it fixes it.
I've only been able to test this in PC VR on an Index.
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StormRel
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Dexvoid
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[1431] Head Chopped bones of the avatar remain "chopped" in mirror views after seeing your own avatar out-of-body.
C
Condor_
When wearing an avatar with Head Chopped bones, place your avatar against the mirror itself, then physically walk through the mirror (in reality) so that you have an out of body experience with your own avatar. Upon realigning with your avatar, you'll still see the "chopped" body parts scaled down. Body parts will remain "chopped" until you reset the avatar.
I haven't been able to test this, but I wouldn't be surprised if this extends to any instance you may see your avatar from a third person perspective, perhaps while the Apply Condition is set to "always".
If links are allowed (I'm assuming they are before I post this and if I'm wrong this is about to be super awkward), here's an unlisted video I scrapped together to illustrate. https://youtu.be/2sLmMwBjGQY
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