[1381] Particle systems based on skinned mesh renderer obscure the head now
complete
Happyrobot33
I have a particle system set to emit from the skinned mesh renderer that my body is using. pre-beta, this works fine for my own worn version, IE it scales the head properly, while the mirror version maintains the normal head scale
In the beta though, for some reason the head locally does not seem to get scaled, completely obscuring my vision as all the head particles are being spawned infront of my camera
You can find a video of the issue here: https://youtu.be/eUYGFP59YCY
if any more info about my particle system setup is needed let me know, but this should be reproducable by literally just setting a particle system to emit from the skinned mesh renderer the player is wearing
Log In
StormRel
complete
This post was marked as
available in future release
Feilen
We intend to revert this behavior if possible, but... this seems more correct? If you've got particles coming out of your entire body, the head would be included?
Happyrobot33
Feilen: its ignoring the head scaling, unlike every other way objects on the headbone work where they get scaled with the head locally. I will mention this renders fine for remote users just the way it should with it coming from the head
StormRel
tracked
StormRel
needs more information
StormRel
Hello! Thanks for reporting this. Can you provide an avatar ID for this issue?
Happyrobot33
StormRel: Just confirmed with a simple test setup. I attached a picture of my particle system settings, along with making a test avatar ID
avtr_2d6af59b-1ace-4841-a05f-30c9120ac264