[1311] Have Scaling be enabled by default
complete
AirGamer
Lots of world already exist that may not be actively maintained (either to enable scaling, or to add Udon limits)
Such worlds would also have had to deal with avatars naturally very small/big
It would however make sense to default disable scaling for worlds tagged as games, with all other worlds defaulting on
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Tupper - VRChat Head of Community
complete
Bunkerotter
I suppose this can be closed? As it is implemented?
FPaul
If there really is big concern about legacy content from VRChat's side, maybe a compromise is something that could be considered.
I'm thinking about somethine like enabling it by default for SDK3 worlds while disabling it by default for SK2 worlds.
․Mystical․
Perhaps have 3 modes of avatar scaling with a limited mode being the default?
On - Fully on with very smol and massive avatars possible
Limited - limit scaling to around .5m to 2.5m?
Off - Avatar scaling off completely
ZenithVal
․Mystical․: Defaut is 0.2 - 5.0 meters. World authors can set this range however they want in game via Udon.
Midblep
ZenithVal: Not entirely true. The custom limits set by world authors must still be between the default limits, they are hard caps right now. See: https://creators.vrchat.com/worlds/udon/players/player-avatar-scaling/#setavatareyeheightminimumbymeters
ZenithVal
Midblep: Imo, the hard cap of 0.2 - 5.0 is fine. This isn't the canny post for that topic though.
Though of note, SetAvatarEyeHeightByMeters can be used to set an avatar to ANY size. No limits are imposed on it, even by the hard cap.
Observer․
The update should have been, Avatar creators presented with always on scaling and world creators should be given avatar height restriction tools. A default min/max restriction within reason is valid but not disabled by default. This way worlds can tick a box to then have it restricted/unrestricted and or manipulate any of the values at upload such as the udon implementation.
We can already scale using multiple avatar uploads or community built tools. Zero reason to have it off by default and instead you should want all players to be utilising the first party feature so that world creators can then disable it where needed.
Currently you’ve just added a popular requested feature that the community has been able to do for a long time now on any world that does not check height. Convenient to have it built in but not worth adopting the new feature until it compares to exisiting solutions which are as simple as uploading a new avatar.
haolink
We already have the discussion about disabling scaling limits in Friends+ instances and more private.
Maybe this would be a compromise here as well: if world authors didn't set the option - assume it to be disabled - as long as people are in public instances. If people are in private instances: well, they chose to break the world - if they play Murder 4 with such a large avatar they look through the ceiling which essentially breaks the game - it's their fault.
Maybe that's a compromise you'd be willing to go with.
Tupper - VRChat Head of Community
Merged in a post:
[1311]Don't limit avatar scaling on the world side
sakuraimikoto33
Significant avatar scaling by world is pointless.
() 100 avatars of different scales makes the world limit less.
On the other hand, considering a large number of avatars waste resources on the server side, and loading avatars every time the scale is changed is a threat in terms of performance.
If there is a need to limit this on the world side, then update the user-created scaling estimates so that it is not broken, and limit it only to the game-side scaling schedule.
This way, only those who are aware of the glitches associated with the scaling changes will be able to scale beyond the world limit.
Use Google Translate Original below
Limiting avatar scaling in the world is pointless.
By uploading 100 avatars of different scales (albeit an exaggeration), the restrictions on the world side become meaningless.
On the other hand, wasteful consumption of server-side resources due to large amounts of avatars being uploaded, and avatars that are loaded every time the scale is changed have only disadvantages in terms of performance.
If restrictions are necessary on the world side, update so as not to break the user-created scaling function, and limit only the scaling function on the game side.
By doing so, only people who are aware of the problems associated with the scale change will be able to scale beyond the world limit.
namakeingo
I would not even go for the "default off for worlds tagged game" there are way too many worlds that have the tag game just because they have something like beer pong somewhere but are just a chill world overall
Tupper - VRChat Head of Community
tracked
Kazy
Agreed. The world creators who don't care how Scale affects their world would be the least likely to go in and change the settings.
If creators care enough about the game balance of their world to not want this, then they care enough to spend 5 minutes going to the website to change it.
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