[1292] Cameras generated by mirrors in your scene are no longer accessible, breaking certain rendering tech and optimization scripts.
complete
Superbstingray
Trying to access the camera from any mirror in your world in the current beta [1292] you are no longer able to as it seems to have become a blacklisted object. Many worlds use access to mirror cameras to achieve interesting rendering behavior or optimizations: https://gitlab.com/-/snippets/2152230 https://github.com/Superbstingray/DistanceCullingMirrors
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Phasedragon
updated the status to
complete
The functionality of the mirror camera has been reverted back to how it behaves on live.
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_tau_
updated the status to
tracked
Fairplex
Looks like some people at vrchat are against optimization and doesn't want us to tweak the mirror's camera. Sad to see such regression
MyroP
That's a really useful feature indeed, I hope the mirror cameras get removed from the blacklist.
Superbstingray
Some functions that mirror cameras give us that are not currently available officially are: Player camera FOV, Player camera Clipping planes, Player camera scale(IPD). This change also prevents world creators from optimizing their mirrors via setting culling distances on the mirrors camera.
Fairplex
Superbstingray: I tested myself and it seems to work on my script, I will investigate further to know what is the culprit
Fairplex
So apparently the Beta client is no longer taking the mirror camera settings from the editor. But If you do not disable the script in the editor and call _MirrorUpdate in Start(), then it will work again during runtime.
Is there a reason why the devs changed that behavior? is it a mistake or is it intentional?