[1216] Calibration spheres no longer appear in world mirrors
complete
Salbug
The FBT spheres no longer appear in mirrors when in calibration mode. They still show up when you look down though.
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Tupper - VRChat Head of Community
marked this post as
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Fixed in p3 (and maybe p2), confirmed by OP.
Salbug
Tupper - VRChat Head of Community: I'll retest for p2 next time I hop back into VR ^^;
Salbug
Tupper - VRChat Head of Community: The issue is fixed in p3, but not p2.
Tupper - VRChat Head of Community
I tested this one out myself on p2 and p3 and can't repro-- I think we fixed this in p2. Can you confirm Salbug?
Salbug
Tupper - VRChat Head of Community: Tested with p3, and yeah calibration orbs are there.
Julian Astrum
I'm looking for mirrors in worlds I go to, to give a larger sample size of where the orbs do and don't show up, so vrchat can figure out what's happening
BluWizard
Julian Astrum: I believe I already know the answer to this... It has to do with the Sorting Layers that VRChat uses. See my comment I posted on this thread where I explain more.
Salbug
Julian Astrum: Unable to test for sometime myself, but when you go to mirrors to calibrate, if the calibration spheres show up for you, see if the QM or really any other UI element also shows up in the mirror.
Julian Astrum
Salbug: Will do tonight!
Julian Astrum
Julian Astrum
https://vrchat.com/home/world/wrld_7d3325ce-31c0-4a53-a098-45cdbbefcaf9 works in this one but only hq. lq no worky
BluWizard
Most likely this is because VRChat has unintentionally moved them to a different sorting layer other than the "Player" layer, which is the collision layer in Unity that refers to both the Local and Remote user in-game.
This sorting layer is largely important (as a world creator myself) because Mirrors need the "Player" layer in order to render the players in the world in the first place. Most mirrors in worlds show ALL layers, while some many others use the "Default", "Player", “Environment”, and "MirrorReflection" layers ONLY, which in a nutshell, are the only 4 layers needed for a High Quality Mirror.
So if the calibration dots are in for say "UiMenu" layer instead, they will NEVER show in such mirrors because that layer was purposely culled by the world's creator.
Source: current version of the World SDK 3.0
Julian Astrum
this world's mirror works , it's an older world
sophiа
so thay only seem to show in the calibration mirror no others
Salbug
sophiа: This appears to be the case yeah, well calibration _and_ personal mirror
Julian Astrum
are you sure? What mirror types? cutout? high? low?
Salbug
Julian Astrum: High-quality mirror.
Here's the world I launch into when loading into VRChat: https://vrchat.com/home/world/wrld_6364fa61-1ba6-4333-b8a3-566ca813d12d
I always use the mirror in front of the TV when calibrating
Julian Astrum
Salbug: I will try it as well tonight. Good job. I also would suggest trying other mirrors and posting if you find ones that do work. It could be a setting on that mirror that needs to be fixed or a setting in vrchat. We must investigate and let them know
Salbug
Julian Astrum: It's most likely a VRChat setting as the world hasn't been updated in some time and it was working fine prior to the update.
Julian Astrum
Salbug: I can confirm that yes this is true .I went to the va11halla world, which has several mirrors. my personal mirror showed my trackers and controllers, the world mirrors did not. So yeah there's something bugged there.
Julian Astrum
Salbug: this mirror indeed dont work.