stiffness is converted to max angle in both the sdk and the game, witch for most avatars isent to bad. the issues come from it doesn't convert falloffs properly. like given this example stiffness it set to max then falls off to zero at the ends. this is very useful for long hair and alot of avatars set there's up this way but when its converted the fall off transfers into max angle and it will set max angle to zero witch just makes your bones completely immobile. i feel like stiffness should be either converted to stiffness or make it so it wont set max angle to zero.

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