If multiple physbone components are using the same collider, only one of the physbones components' collision checks will be counted in stats. This will usually be the earliest one in the hierarchy. The collision still works fine ingame, just it isn't represented in the stats. This applies both in the sdk and ingame.
This can be easily reproduced with the Avatar Dynamics Robot Avatar scene with these steps.
  1. - Open up the scene and make sure it has 36 collision checks from the hair colliding with the chest collider.
  2. - Add the chest collider to the tail, ears, or button.
  3. - Check the stats again and see that it hasn't updated correctly and is still reporting having only 36 collision checks.
4.- You can also upload the avatar and see that it's still reporting only 36 collision checks despite it having more.
Here's a video of me reproducing the issue in a blank project with the newest sdk: https://streamable.com/chskys

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