[1181] add inertia on physics bones
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olskor
making a rope-like object with dynamic-bones is pretty easy, drop everything to 0 and done, you have a rope that you can swing around, you can add gravity to make it more realistic.
but on physics bones, no mater what i do the result is looking like there's absolutely 0 inertia.
maybe i did something wrong but whatever i do i never get the result of the dynamic bones you see on the gif
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Aev
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This should be possible now with the "Advanced" setup options available in Open Beta build 1188!
Ruuubick - Designer
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Selrac
On the physics bones did you drop everything to zero? because the "spring" is the opposite of damping where a higher number is less damping. it looks like its at 0 for spring. Would be nice if you listed the physics bone settings you used so this could be replicated
olskor
Selrac: yes everything was on 0 there...
here's the result with different settings, even when i add gravity at the end it does not have any inertia
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