[1116] Load Level Async timed out when entering a large world
complete
MinaFrancesca
When OpenBeta enters a world of large size, it is found that something timed out and cannot enter.
We tested both Unity 2018 and OpenBeta and checked the logs of the relevant parts.
Please check the attached image.
There is no problem with any of the current Unity 2018.
OpenBeta is experiencing this problem.
◆ What I tried
·I tried VR mode and desktop mode, but it didn't work.
·I checked with two PCs, but both failed.
·I checked with a different account, but it didn't work.
·Check with other players (Ryzen's amazing high spec!)I put you in the world!
·I checked in two worlds.Approximately 800M/900M, both behaved the same way and returned to HOME.
◆ Consideration
Can high-spec PCs that can deploy the world before the set timeout enter the world correctly?
Log In
Aev
complete
Glad to hear it's working now!
MinaFrancesca
Thanks to VRC's good work, the timeout error has been resolved!
Any world where the timeout I tried occurs can join correctly.
Thank you so much!
T
TCL
in progress
The next open beta will have an increased timeout for LoadLevelAsync to give more time for users on systems with weaker CPUs to load into large worlds.
MinaFrancesca
To help you understand the situation, I copied and uploaded the Scene file of the world under development.
It's still Unlist's world.
The trigger to start the production has been turned off so that the world story does not start.
wrld_1c20d4fa-4f0d-4601-b4af-f8d8193c4f6b
If this problem is related to the specifications of your PC, many players may be able to join the world with large world size or many triggers and Udon components in Unity 2018, but will not be able to join the world when Unity 2019.
MinaFrancesca
Thank you for getting ready!VRChat is always doing a good job!
The same problem occurs in the adventure world I created, Pandora ep.4-Twilight, but the symptoms are a little different.
Unity 2018 allows you to join.
VRChat will exit immediately after returning to HOME.
This is the log at that time.
2021.07.27 02:28:24 Error - [API] [388, 502, Put, 2] Request Finished with Error!
{{"userId":"〇〇〇〇〇", "worldId":"wrld_〇〇〇〇〇:00352~private(〇〇〇〇〇)~region(jp)~nonce(3A15466514E33110D498405868422C0E4D6D3FC56DD15EBA)"}}
No Exception
<html>
<head><title>502 Bad Gateway</title></head>
<body>
<center><h1>502 Bad Gateway</h1></center>
</body>
</html>
2021.07.27 02:28:24 Error - [Behaviour] Error posting join:
Bad Gateway
〇〇〇〇〇:00352~private(〇〇〇〇〇)~region(jp)~nonce(3A15466514E33110D498405868422C0E4D6D3FC56DD15EBA)
2021.07.27 02:28:25 Log - [Behaviour] Unloading scenes
502 Bad Gateway error.Is there any reference?
Save the mysterious and precious open world born in VRChat.Thank you always!
Asovrix
MinaFrancesca: I can confirm that behavior with your Pandora ep.4 world as well.
Tupper - VRChat Head of Community
tracked
DerpyNewbie
This timeout can also happen in current live build with many UdonBehaviours, which might be issue for big game event world.
JP:
このタイムアウトの問題は、今のLive BuildでもUdonBehaviourが大量にある場合に起きることがあって、大規模なゲームワールド等で問題になる可能性があるかもしれないです
Ruuubick - Designer
DerpyNewbie: Hi, do you have an example of a big game event world where this issue happened ?
DerpyNewbie
Ruuubick - Designer: i can't provide world that happened, because it was a bit old prototyping world i was making (already overwritten with load optimized one). i'm sorry! ><
but fyi, world i was talking about had around 800 UdonBehaviour instances working together (super unoptimized i know) so it was very edge case.