Desperately need a very poor allowance on mobile
Happyrobot33
Even if it is default off, 90% of the reason most people that already play on PC like myself will likely end up using the mobile version is to test quest content. some setups are literally impossible to do without being pushed into the very poor bracket on quest even if they functionally dont have a big real-world performance impact. I understand why this would be disabled, but can we atleast get some way to turn this back on so it matches feature parity when it comes to rendering on quest?
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kawashirov
please, don't
remove very poors
RF_GAMER
kawashirov If you don't like very poor avatars, JUST TURN ON performance rank in vrchat and block very poor avatars for your self*
kawashirov
RF_GAMER Yes and look at mushroom fallback 🙈
For some reason creators of verypoors mostly don't even bother generating impostors. That ppl genuinely believe they might throw any piece of unoptimized content on platform and it's our responsibility to see it 🤷♂️ 90%+ of very poor avatars I ever seen on both PC and Mobile might been optimized easily with little effort up to just poors.
And verypoors wearers don't bother selecting proper fallback. Most newbies I meet simply don't understand concept of avatar ranking and why fallbacks important, they assume "if content is available, it's widely acceptable" (and it's not their fault, most of the things nowadays are consumer-ready), then getting confused why some ppl can't see them.
Very poors as whole thing simply polluting platform with unusable and unplayable content, forcing everyone to manage & figuring out things manually on theirs's end. Every large public instance becomes your system's resource manager simulator, not social game.
remove very poors 🔪❗
RF_GAMER
kawashirov vrchat is a community game and the content that is made for it is content from the vrchat community and this is the main difference of vrchat, very poor avatars in the vast majority of cases are not poorly optimized avatars, but rather avatars with a lot of content for example: various clothes, various types of hair, various customizations and among other things, it's not a problem for vrchat or the community if you enter a game that has content created by the community itself and expect to run everything using a PC from the 2000s with integrated graphics and things like that, optimization is about using resources consciously and not doing half work or limited work to make it run on anything that people call a "PC", besides the day vrchat removes avatars very poor for the PC version, I'm the first person to stop paying for vrchat+ and go to one of the game's competitors, which already has several, this idea that people have to use "poor" or super light avatars just so you can see them is pure egocentrism, each person chooses something based on the characteristics that represent them and if these individual characteristics of each avatar bother you, you should simply click on the "hide avatar" button and stop seeing them, I will not remove several resources of my avatar just to leave it "poor" for other people to see, if I can't send it here to VRChat I will send it and use it in another game of the same style, removing very poor avatars means imposing a barrier the creativity of the content creator and I'll say more, not even the cell phone version was supposed to have a limit on visible avatars, the game is based purely on community content and if I want to play a game like this with my cell phone, quest, or computer, The only one who has to decide what I can see or not is MYSELF, all VRCHAT needs to do is what it already does, which is define filters that serve to improve performance, leaving the user in charge of the number of avatars that can be seen and the range at which avatars are rendered, and these filters are: SAFETY, PERFORMANCE RANKS, CONTENT GATING and AVATAR CULLING!!!!
DragonTamerWes
kawashirov The only very poor avatar that could be seen week 1 was the one you used. Everyone else using very poor was in fallback. This was acceptable. So if you show a very poor avatar for someone else, you get their fallback. Some people want to see the avatar they are using and the expressions.
Z
Zykoth
this needs to happen
RF_GAMER
vrchat alpha in the first days with very poor avatars
running at GALAXY M53
https://youtu.be/dqSukqtNWZ0?si=G2phyuUsRhK19eQZDarryl Nebula
Bump, we still got no response about this..
I like The_Dog_404's comment, thats how the vrc devs should do it.
Louis_45
Yeah we desperately need mobile phone crashers. Not so a great idea in my opinion. Imagine frying a phone instead of a quest. The damage...
OctoFloofy
Louis_45: crashers are not bound to a specific performance rank
RF_GAMER
Louis_45: High end phones in 2024 is much more better than quest 2, some midphones is better than quest 2
RF_GAMER
Louis_45: If do you have a low end device, just use performance rank, i have a GALAXY M53 (cheap 1800R$) and i played vrchat mobile with verypoor avatars on and my phone never "EXPLODED" > https://www.youtube.com/watch?v=VVph6gG-5OE
Louis_45
RF_GAMER: That has nothing to do with the issue. The problem lies with crashes on phones, as opposed to Quest or other headsets. The significance is that mobile phones are essential, and a crash that renders a phone unusable can cause much more harm than one affecting a Quest.
Louis_45
RF_GAMER: Thats not even cheap tbh and I am not talking about the phone exploding with normal avatars. There are phones out there with chips with known exploits and I'm talking mostly about them.
Louis_45
OctoFloofy: Yes but would be more likely anyways
RF_GAMER
Louis_45 Is your option see the "very poor" avatar, i prefer have more chance to see an crash avatar than not play vrchat mobile because actually vrchat beta is unplayable, but to solve this insue of "crashing avatar" is just add option to see your very poor avatar, because vrchat alfa have this feature and i make a lot of videos playing vrchat alfa with very poor avatar > https://youtu.be/VVph6gG-5OE?si=rgzx2FGvjZZkWOAp
RF_GAMER
Louis_45 Quest is not essential?? I know about a lot of peoples using quest 2 to work, you can have more than 3 virtual monitor and you can be more productive, and here in Brazil my Galaxy M53 is just R$1500, a QUEST 2 is +- R$2500-3000 (much more expensive)
RF_GAMER
Louis_45 It's not a problem for vrchat to solve, i want to play vrchat in my phone, i bought vrchat plus to support vrchat team a lot of times and i just can't play this game because some people have problems with theirs phones???
Z
Zykoth
RF_GAMER I run vrchat mobile on a galaxy s9+ which is better than standalone quest 2 by a mile despite being 2 years older. it also looks better than most pcs people use and headsets with that gorgeous Super AMOLED HDR screen. For example
The_Dog_404
This really is a big deal when it comes to
choice
. People should be able to choose what they do when it comes to showing or hiding avatars.So how about this:
Allow the user to use and show avatars that are rated very poor. Automatically cull the avatar beyond a distance, say 5 meters. And set a limit of 5-10 very poor avatars at once to be shown in the radius.
With this, most phones could benefit from having these avatars without suffering from performance issues.
HOWEVER there could be a toggle in settings (with a warning) that disables the limit and the automatic culling. This could be reset on closing the game.
Some possible examples of this toggle:
Disable Very Poor avatar limits [FALSE]
User toggles option
| Warning
|| This could harm your performance, cause crashes, cause more frequent freezing and stutters, or overall impact your experience. Do you wish to continue?
User presses yes
| Toggle will be on until game restart or until the user turns it off, and the limits are turned off.
User presses no
| Toggle will remain off and no changes are made.
This really could improve the mobile experience some for people with weaker phones but keep balance for people with higher powered phones.
DragonTamerWes
I can see the Preview of my Quest avatar even if it's very poor, but can't use it, only the imposter, which I cannot use the toggles. We would like to use the very poor avatars for only us to see. It will all those who have only PC, to test the Android side of the avatar.
L
Lord_Chibi
When I went from quest to pcvr, I specifically requested that my Rusk avi (who was made by a friend) would be made quest compatible as a memory from when I was a questie (and of course, in respect to all other questies and incase I temporarily swapped to quest). Having mobile users not be able to see quest avis recreates that divide that people like me are trying to close, and it feels like a slap in the face when I can't even use my quest friendly avi on a platform that supposedly uses "quest content."
And my phone literally has the option of a RAM boost, so it totally can run my avi anyways.
If this isn't an option, I would like for them to make imposters usable on mobile in the place of it.
Revons Rutabaga
Lord_Chibi: When impostors are fully rolled out this should benefit android users as well.
D
Docteh
Lord_Chibi: I've seen imposters on PC and Quest, I guess maybe they were held back for mobile?
RF_GAMER
Revons Rutabaga: Phones can run quest very poor avatars without any problem > https://youtu.be/dqSukqtNWZ0?si=6gukD_yOd7AOTVRr
RF_GAMER
Revons Rutabaga: The very poor block update was just a very bad decision by vrchat team
myghi63
My friend just started testing the open beta and immediately noticed how bad blocking "very poor" avatars is. There's a lot of cool avatars categorized as "very poor" which should run fine on a decent phone.
There's some phones today that the hardware is better than quest 2 and they don't have to deal with two big screens + OpenVR/OpenXR stuff, so I really would appreciate allowing very poor avatars on phones, even if we had to manually enable that.
RF_GAMER
I can't use a 2D sprite AVATAR > https://youtu.be/BNCaT7NpTUQ?si=Zb--lcgVXCGkUUn_
D
Docteh
RF_GAMER: you should post the avatar ID in quest ion, and if you have any Quest friends, it might be worth knowing why it's very poor, or otherwise won't load on your phone.
I guess I could see if the video description or title mentions a world, and then try and go there and then find a quest user to answer some quest ions about the avatar statistics.
RF_GAMER
Docteh: This avatars can run very nice in quest but not in "VRCHAT MOBILE"
D
Docteh
RF_GAMER: Yeah, I asked for the avatar ID, so I can check the avatar stats with the help of a Quest friend.
It's a 2d sprite, but what makes it VeryPoor on Android is of question...
RF_GAMER
Docteh: i don't know but this is the world of that's avatars https://vrchat.com/home/world/wrld_95079bf5-538e-4efb-9cb8-2aa75a0f9d11
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