Loading screen states are not translatable
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Fervid
Just some additional context:
These screens are tricky since they can only contain images. Weird, I know, but that's why they haven't been exposed to the localization system. They aren't actually "text." I believe this is a limitation of the VR driver we're using.
We'll see if we can come up with a work-around that's localizable, but in the meantime, hopefully this sheds some light on the anomaly.
Patroll
Yeah, that's what I was suspecting with all the shading, shadows and the visible rasterization of it
kawashirov
Fervid idk you can generate textures for every language at build time.
probably will not work for "designed" banners in UI menus, but those simple info texts (is there any more?) should be okay
naqtn
Fervid (just what comes to my mind) How about replacing text with graphics (or abstract illustrations)? Then, the localization problem will disappear.
StormRel
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