Audiolink in worlds built for iOS seems to get stuck on "joining"
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radovan787
It seems like when joining iOS-built worlds (Worlds that are PC-Android-iOS compatible instead of just PC-Android worlds) with audiolink in them, it visually appears that the screen gets stuck on "joining". After disabling audiolink, the world does load successfully on iOS. (The world loads fine with audiolink on on PC and Android standalone with no issues). To make sure it wasn't just my world, I entered another world that had an iOS build and audiolink in the world. (The same result of getting stuck on the "joining" screen occurs)
However, from extensive testing, if someone else is also in that instance of that world and someone on iOS joins [Me in this example]. IOS successfully does join (and can even move around, etc if they press on the controls [even if they're not visually shown on screen]) according to the other user in the instance on quest standalone. On iOS, I only see "joining" on screen. [This led to me thinking that maybe after joining, the screen stopped rendering or something maybe {if curious, rotating the screen on iOS results in a black screen. If using mental memory to exit out of VRChat on iOS when stuck on "joining" after pressing on the correct invisible buttons, it's possible to exit out of VRchat and back into the app. But trying to enter VRChat again results in a black screen until the I restart the entire app after visiting that world.]
I'm not sure if it's an audiolink issue or an issue on my side but testing the same world (with the same features with audiolink on) on PCVR and Quest Standalone does not result in this issue occurring on either platform.
Device in use for iOS: iPhone 12 Pro
Android testing: Quest 3
PCVR: Gaming laptop and Gaming Desktop PC
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StormRel
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StormRel
needs more information
Do you have some world IDs where we can repro this?
radovan787
StormRel yes. Although I had missed this response and I found it after looking through my emails. (Happy new year!) I had since for now, set Audiolink to Editor Only in my world. The issue still seems to persist in these worlds built for iOS after randomly looking around for worlds with audiolink and built for iOS: “42 (Answer)” https://vrchat.com/home/world/wrld_36e6cda5-2edc-4856-b2a9-2df85deedba6/info (this world was tested in the past but the issue remains. It is slightly different but the screen does now flash between attempting to render the world and the loading screen in a test done a few minutes ago before this reply)
“Club Cobalt” (world 2 in the testing to see if this occurs in other worlds and not just in one world)
If needed, I could add audiolink back to Simple Hangout 1 (iOS) for more testing or make a blank world with just audiolink to test it
JantsoP
Could you link some worlds where you encountered this issue? Easier that way to reproduce this issue.
If the world is your own making, maybe its a bug in the and/or audiolink itself?
radovan787
JantsoP two worlds so far that I have observed this occurring (one I tested before this post and tested again to see if the issue still occurs as of a few minutes ago) https://vrchat.com/home/world/wrld_36e6cda5-2edc-4856-b2a9-2df85deedba6/info
A second world that I checked to see if it’s just one world or if the issue has been fixed elsewhere or something: https://vrchat.com/home/world/wrld_cff7a309-4cd0-4ce1-a5aa-fb4992cd1f09/info
It’s possible maybe it could be audiolink itself and something on the iOS side? I’m not 100% sure at the moment