If we want to change the speed of our timeline, the common technique in Unity C# is to write
playableDirector.playableGraph.GetRootPlayable(0).SetSpeed(value);
However, in Udon, this method cannot be used because the playableGraph is not Exposed.
When testing whether timeline content can be played back on VRChat as expected, it is often desirable to play long content at high speed to improve testing efficiency.
Since playableDirector.Evaluate() is available, we can play it from anywhere we want, but it would be appreciated to be able to play it at any speed, for example if we want to see the entire flow.