[VRC Constraints] Rotation and Position Constraints Allow for Multiple Offsets
Voxian
One limitation of Unity's constraint system was the lack of multiple offsets for Rotation and Position Constraints. Meanwhile, Parent Constraints can have multiple offsets.
I noticed that you followed Unity's template and only Parent Constraints have offsets for each Source.
I would like to recommend that the new VRC Rotation and Position Constraints are allowed multiple offsets as well.
The work around for this particular issue is to add a copy of your Target object inside of each Source, then constrain to those duplicates with a 0 offset.
Once again, thank you so much for your work in getting these systems implemented!
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blinkinglights
Oh! Yeah, I'd like to request this too. I am currently using little duplicate Transforms all over the place as "manual offsets," but it's a little silly, I feel like a ferret covered in packing peanuts.