Voice Location for Puppeteering
J
Josh Smalls
Currently the player's voice comes out of where the head bone is located. For puppet type models that move around via the hands and have a fake armature or other odd shaped avatar, the voice will come out of thin air nowhere near the mouth. It would be handy if there was a value in the avatar descriptor that would allow manually setting a bone for where your voice comes out of. It would add a nice extra layer to some models
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Voxian
I already use a parent constraint on the head bone to accomplish this. It would be nice to be able to define a bone and use that instead for better performance and compatibility with quest.
Rantis
Bumping this, would be a nice addition to be able select a bone for voice emission in the descriptor.
V--R
This would be very useful for making the audio come out of a more accurate spot in any kind of model. As well as maybe the ability to set where the character's ears are optionally so that people could actually whisper into your ear.