[Avatars SDK] Viewpoint Constraint Component
Entorix
Feature request:
- A component in the Avatars SDK that allows you to attach game objects directly to the viewpoint of a player (Player Camera instead of the head)
Use Cases:
- HUD elements that track relative to your view, not your head (without special shaders)
- Compatibility with the upcoming Third Person Camera as well as First Person and VR
- Better HUD support for Quest (no custom shaders needed)
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Kitto Dev
This would be cool, but I would think a "Viewpoint Constraint" would function as a viewpoint override; I think that could be confusing. Would there be a better name for this component, or is it just me? Either way, this could be a nice feature to add.
Ericbazinga
You can also have the UI be a gameobject that follows the player's position, rotation, and scale