[Avatars SDK] Viewpoint Constraint Component
Entorix
Feature request:
- A component in the Avatars SDK that allows you to attach game objects directly to the viewpoint of a player (Player Camera instead of the head)
Use Cases:
- HUD elements that track relative to your view, not your head (without special shaders)
- Compatibility with the upcoming Third Person Camera as well as First Person and VR
- Better HUD support for Quest (no custom shaders needed)
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hdorriker
Clarification: this would be in Worlds SDK not Avatars SDK. The world is where access to this is needed in order to attach objects to viewpoint.
If third person is going to be a thing at all, this is should be a mandatory PREREQUISITE to ensure proper operation of worlds which depend on viewpoint attachment (and currently usually use head tracking data).
We should also be able to detect if a player is in third person mode because some things are fundamentally incompatible with it and cannot be supported at all.
>>>>>PLEASE DO NOT RELEASE THIRD PERSON VIEW WITHOUT THIS!!!<<<<<
Otherwise it will brick many worlds in countless ways that may not be readily apparent. PLEASE do not ignore this one!
Ren_Ookami
"As a note to world creators, we’ll be providing folks with a special world tag that will disable this feature, if you so choose." (from nov 20 dev update)
At least it seems like an option to "turn off 3rd person" will be given so active creators can disable it if their world would break because of it. Not enough (I'm also waiting for better support of HUD made by world creators) but it's a start
hdorriker
Ren_Ookami Good. If I had to deal with 3rd Person, I would have just taken all my worlds down, cancelled membership and cashed-out. Everything I have built absolutely requires first person and cannot be modified to support third person at all.
Entorix
hdorriker No I am specifically referring to a component that should be made available in the AVATAR SDK because worlds can already get your viewpoint for these things. I am requesting this specifically for avatar based HUDs.