Recently, Meta released their V62 SDK, and they added Multimodal, which allows the following:
"Multimodal provides simultaneous tracking of both hands and controllers. It also indicates whether the controller(s) are in hand or not. Multimodal allows users to enjoy the benefits of both worlds: they can use hands for immersion, and controllers for accuracy and haptics."
The benefits of this is that one can just have one controller on their hand and the other hand tracked, so that they can control their avatar expressions.
I also imagine some world creators can use this for certain aspects of their world, like table tennis.
Sadly, Quest 2 with it's controllers are not supported at this time, but I hope they figure out a way to support them!
You need Pro controllers if you have a Quest 2, Pro or 3 to be able to use Multimodal.
I'd love to see if this can be implemented.
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