Use Meta Multimodal to allow expressions with hand tracking
CyanoTex
Recently, Meta released their V62 SDK, and they added Multimodal, which allows the following:
"Multimodal provides simultaneous tracking of both hands and controllers. It also indicates whether the controller(s) are in hand or not. Multimodal allows users to enjoy the benefits of both worlds: they can use hands for immersion, and controllers for accuracy and haptics."
The benefits of this is that one can just have one controller on their hand and the other hand tracked, so that they can control their avatar expressions.
I also imagine some world creators can use this for certain aspects of their world, like table tennis.
Sadly, Quest 2 with it's controllers are not supported at this time, but I hope they figure out a way to support them!
You need Pro controllers if you have a Quest 2, Pro or 3 to be able to use Multimodal.
I'd love to see if this can be implemented.
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Cr_nch
Just going to bring up the major caveat that this has, being it’s exclusive to the Quest Pro and Quest 3, or the Quest 2 with Pro controllers (which I wouldn’t imagine to be the vast majority of the userbase)
Disregarding that though, there are probably a lot of good use cases for this, particularly for those that are hard of hearing and use hand tracking to sign
CyanoTex
Cr_nch Yeah... Sucks. ☹️
Hopefully they figure out a way to have this work with Quest 2 controllers as well.
Cr_nch
CyanoTex We’ll just have to see what Meta does, nothing the VRChat devs can do about it :/