I would like to be able to use the following functions
encodeToJPG
encodeToPng
loadImage
(If possible: encodeToExr encodeToTGA)
Currently, Udon does not provide a way to compress images.
If you want to synchronize images to other players, Udon will send raw data, which will cause a large network load.
It is possible to consider this in Shader, but I think it is more appropriate to use the functions provided by Unity.
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Original text:
I would like the following functions to be able to be used.
encodeToJPG
encodeToPng
loadImage
(if possible: encodeToExr encodeToTGA)
Currently, Udon doesn't provide a way to compress images.
Therefore, if you want to sync images to other players, Udon will send raw data, causing a large network load.
Implementation with Shader is also possible, but I think it would be more appropriate to use the functions provided by Unity.
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