[Udon] Expose UnityEngine.ImageConversion class and methods
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はい
I would like to be able to use the following functions
EncodeToJPG
EncodeToPNG
LoadImage
(If possible:EncodeToEXR EncodeToTGA)
Currently, Udon does not provide a way to compress images.
Therefore, if you want to synchronize images to other players, Udon will send raw data, which will cause a large network load.
It is possible to implement this in Shader, but I think it is more appropriate to use the functions provided by Unity.
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Original text:
以下の関数を使用できるようにしていただきたいです。
EncodeToJPG
EncodeToPNG
LoadImage
(可能であれば:EncodeToEXR EncodeToTGA)
現状、Udonには画像を圧縮する方法が提供されていません。
そのため、画像を他のプレイヤーへ同期したい場合、Udonは生のデータを送ることになり、大きなネットワーク負荷が発生します。
Shaderにて実装も可能ですが、Unityで提供されている機能を使用するほうが適切かと思います。
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miner28_3
LoadImage is def something that would be very useful. Being able to decompress from PNG is a big deal
はい
I would also need LoadImage for that.
The goal is to be able to get it to compress and decompress.
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