[UDON] Expose the localization of the player
complete
Nіyah
What I mean by that is that, with the recently added localization translation of the quick menu tooltips, having the set language of the player accessible with Udon could be nice to create:
A way to automatically translate the world to the right language on player join.
For some worlds, have a simple list of players by name.. and later on maybe even do a graph by spoken language in the far future (need string upload for that yesyes)
and I'm sure creators will find more interesting ways of using this.
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Momo the Monster
complete
This is now available via GetCurrentLanguage: https://creators.vrchat.com/worlds/udon/players/#language
Shadowriver
Note that Udon already have locatization apis exposed from .NET, you can get system language (its called culture in that API as it also applys regional settings like date formats)
Not sure if new system actually basing on that if it does effect it and you see chosen language
Nіyah
I'm kinda dumb and forgot a word or two there, I was thinking of having a flag next to the players name lul.
D
Docteh
Nіyah: https://www.flagsarenotlanguages.com/blog/ the statement is in the URL. I guess it works to a point. But yeah, udon knowing the language in the UI is a good idea.
Nіyah
Docteh: It was just a simple idea of how it could used, flags aren't language indeed but it's widely used this way and the first thing that popped in my brain heh