It would be cool to add Unity.ComputeShader support to Udon
The feature is really great,
so I can give tasks to the GPU that would run much slower on the CPU,
so to speak, divide the tasks better according to skills.
Due to the design of GPUs,
in Unity, I was able to generate worlds on the fly, much faster
which is also possible with the CPU, but is extremely slow.
More info:
and thx for voting