[Udon] Add Unity.ComputeShader
JuniperFox
It would be cool to add Unity.ComputeShader support to Udon
The feature is really great,
so I can give tasks to the GPU that would run much slower on the CPU,
so to speak, divide the tasks better according to skills.
Due to the design of GPUs,
in Unity, I was able to generate worlds on the fly, much faster
which is also possible with the CPU, but is extremely slow.
More info:
and thx for voting
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Smash-ter
I would like for this to be supported for avatars as well
JuniperFox
Smash-ter: how would that even be possible without Udon on Avatars?
Smash-ter
JuniperFox: Compute shaders in unity are just C# scripts, VRChat could make a component that lets you plug your compute shader onto your model. VRChat can then provide a list of keywords and properties that would be allowed for avatars and worlds. But we'll have to wait and see in regards to what will happen going forward with 2022
JuniperFox
Smash-ter: are just c# scripts ? No they use the hlsl syntax… unfortunately they don’t even allow us to use c# on avatars.
Let’s see what the future brings…
GameOnShane
Let’s go!!